Design Principles

In this module, we will focus on some additional design principles. First, we look at some general design principles, and then second we focus on Object-Oriented Design Principles. These principles are designed to help us achieve modular, functionally independent code that adheres to proper use of abstraction and information hiding.

KISS Principle

Keep it simple, stupid!

A simpler design is better than a complicated one. The best design is the simplest design that meets the need. Whenever possible, we should avoid adding unneed complexity. To that end, having several well-named single purpose modules is easier to understand than having one big multipurpose module.

DRY Principle

Don’t Repeat Yourself

In general, don’t copy-and-paste code. If you are copying several lines of code, chances are you are describing something that should be a function (or possibly a class). Additionally, if two classes are performing the same actions, it’s possible that those classes should both be extending another class, or at least implementing a shared interface.

Specifically, we should use functions or polymorphism when we are sharing the same knowledge.

public class GregorianDateValidator {
    public boolean isValidDate(int year, int month, int day) {
        return (isValidYear() && isMonthValid() && isDayValid());
    }
    
    private boolean isValidYear(int year) {
        return year != 0; //year 0 doesn't exist on Gregorian Calendar
    }
    
    private boolean isMonthValid(int month) {
        return 1 <= month && month <= 12;
    }
    
    private boolean isDayValid(int year, int month, int day) {
        return 1 <= day && day <= daysInMonth(year, month);
    }
    
    private int daysInMonth(int year, int month) {
        return switch (month) {
            case 1, 3, 5, 7, 8, 10, 12 -> 31;
            case 4, 6, 9, 11 -> 30;
            case 2 -> getDaysInFebruary(year);
            default -> throw new IllegalArgumentException("Error: invalid month" + month);
        };
    }
    
    private int getDaysInFebruary(int year) {
        if (isLeapYear(year)) {
            return 29;
        } else {
            return 28;
        }
    }
    
    private boolean isLeapYear(int year) {
        if (year % 400 == 0) {
            return true;
        } else if (year % 100 == 0) {
            return false;
        } else if (year % 4 == 0) {
            return true;
        } else {
            return false;
        }
    }
}

Now, imagine we also wanted to make JulianDateValidator. And you note that, functionally, this is doing the same task as GregorianDateValidator. Only, One possibility would be something like:

public abstract class DateValidator {
    public abstract boolean isValidDate(int year, int month, int day);
}

And then from there, we could simply change GregorianDateValidator to:

public class GregorianDateValidator extends DateValidator {
    @Override
    public boolean isValidDate(int year, int month, int day) {
        return (isValidYear() && isMonthValid() && isDayValid());
    }
    ...
}

But now, if we were to write JulianDateValidator:

public class GregorianDateValidator extends DateValidator {
    @Override
    public boolean isValidDate(int year, int month, int day) {
        return (isValidYear() && isMonthValid() && isDayValid());
    }

    private boolean isValidYear(int year) {
        return year != 0; //year 0 doesn't exist on Gregorian Calendar
    }

    private boolean isMonthValid(int month) {
        return 1 <= month && month <= 12;
    }

    private boolean isDayValid(int year, int month, int day) {
        return 1 <= day && day <= daysInMonth(year, month);
    }
    
    ... //assume we kept going
}

You’ll note that we are duplicating a lot of code. This is to be avoided because nearly all of these functions do the same thing! In fact, the only exception is isLeapYear(int year), as in the Julian calendar, the rule is more simply “every 4 years is a Leap year.” So instead, a better approach might be to raise up the methods that share knowledge, and then the children only keep the methods which rely on different knowledge:

public abstract class DateValidator {
    public boolean isValidDate(int year, int month, int day) {
        return (isValidYear() && isMonthValid() && isDayValid());
    }
    
    private boolean isValidYear(int year) {
        return year != 0; //year 0 doesn't exist on Gregorian Calendar
    }
    
    private boolean isMonthValid(int month) {
        return 1 <= month && month <= 12;
    }
    
    private boolean isDayValid(int year, int month, int day) {
        return 1 <= day && day <= daysInMonth(year, month);
    }
    
    private int daysInMonth(int year, int month) {
        return switch (month) {
            case 1, 3, 5, 7, 8, 10, 12 -> 31;
            case 4, 6, 9, 11 -> 30;
            case 2 -> getDaysInFebruary(year);
            default -> throw new IllegalArgumentException("Error: invalid month" + month);
        };
    }
    
    private int getDaysInFebruary(int year) {
        if (isLeapYear(year)) {
            return 29;
        } else {
            return 28;
        }
    }
    
    protected abstract boolean isLeapYear(int year);
}

You’ll note here we only made isLeapYear protected, and all the other methods are still private. This was because I don’t want either child class overriding the above methods. If, later on, I add new implementations which may need to override additional functions, then I can do that later. By now, the concrete child classes are:

public class GregorianDateValidator extends DateValidator {
    @Override
    protected boolean isLeapYear(int year) {
        if (year % 400 == 0) {
            return true;
        } else if (year % 100 == 0) {
            return false;
        } else if (year % 4 == 0) {
            return true;
        } else {
            return false;
        }
    }
}

public class JulianDateValidator extends DateValidator {
    @Override
    protected boolean isLeapYear(int year) {
        return year % 4 == 0;
    }
}

Now, the shared logic is all in one place.


Don’t be too DRY

However, his principle shouldn’t necessarily be taken as a hard-and-fast rule as it may be stated. Some new programmers interpret this as “if there are any two places in your entire project that repeat any code whatsoever, you should fix that”.

Consider the following code modification of the above. I’ll ask you: is this code better?


public abstract class DateValidator {
    private static int SMALLEST_VALID_DAY_AND_MONTH = 1;
    private static int MOST_COMMON_MONTH_DAYS = 31;
    private static int USUAL_DAYS_IN_FEBRUARY = 28;
    private static int LARGEST_VALID_MONTH = 12;
    
    private static int USUAL_LEAP_YEAR_INTERVAL = 4;
    
    public boolean isValidDate(int year, int month, int day) {
        return andGate(
                    andGate(isYearValid(day),isMonthValid(month)),
                    isDayValid());
    }

    private boolean isYearValid(int year) {
        return !isZero(year); //year 0 doesn't exist on Gregorian Calendar
    }
    
    private isZero(int number) {
        return number == 0;
    }
    
    private boolean isMonthValid(int month) {
        return firstNumberBetween(month, SMALLEST_VALID_DAY_AND_MONTH, LARGEST_VALID_MONTH);
    }
    
    private boolean isDayValid(int year, int month, int day) {
        return firstNumberBetween(day, SMALLEST_VALID_DAY_AND_MONTH, daysInMonth(year, month));
    }
    
    private int daysInMonth(int year, int month) {
        return switch (month) {
            case 1, 3, 5, 7, 8, 10, 12 -> MOST_COMMON_MONTH_DAYS;
            case 4, 6, 9, 11 -> MOST_COMMON_MONTH_DAYS - 1;
            case 2 -> getDaysInFebruary(year);
            default -> throw new IllegalArgumentException("Error: invalid month" + month);
        };
    }
    
    private int getDaysInFebruary(int year) {
        if (isLeapYear(year)) {
            return USUAL_DAYS_IN_FEBRUARY + 1;
        } else {
            return USUAL_DAYS_IN_FEBRUARY;
        }
    }
    
    private boolean firstNumberBetween(int month, int low, int high) {
        return andGate(low <= month, month <= high);
    }
    
    private boolean andGate(boolean a, boolean b) {
        return a && b;
    }
    
    private boolean isDivisiblyBy(int number, int divisor) {
        return isZero(number % divisor);
    }
    
    protected abstract boolean isLeapYear(int year);
}

public class GregorianDateValidator extends DateValidator {
    @Override
    protected boolean isLeapYear(int year) {
        if (isDivisiblyBy(year, 400)) {
            return true;
        } else if (isDivisiblyBy(year, 100)) {
            return false;
        } else {
            JulianDateValidator temp = new JulianDateValidator();
            return temp.isLeapYear();
        }
    }
}

public class JulianDateValidator extends DateValidator {
    @Override
    protected boolean isLeapYear(int year) {
        return isDivisiblyBy(year, USUAL_LEAP_YEAR_INTERVAL);
    }
}

The code above really isn’t better. And the reason is that despite being more DRY, it is less readable and understandable. Probably the worst example of this is:

public class GregorianDateValidator extends DateValidator {
    @Override
    protected boolean isLeapYear(int year) {
        if (isDivisiblyBy(year, 400)) {
            return true;
        } else if (isDivisiblyBy(year, 100)) {
            return false;
        } else {
            JulianDateValidator temp = new JulianDateValidator();
            return temp.isLeapYear();
        }
    }
}

Here, we are creating an instance of an otherwise un-used module and using it’s implementation of isLeapYear. This means that GregorianDateValidator is now dependent on knowledge in JulianDateValidator, when adding this dependency wasn’t necessary. The previous method:

public class GregorianDateValidator extends DateValidator {
    @Override
    protected boolean isLeapYear(int year) {
        if (year % 400 == 0) {
            return true;
        } else if (year % 100 == 0) {
            return false;
        } else if (year % 4 == 0) {
            return true;
        } else {
            return false;
        }
    }
}

…was completely understandable.

In short, never unnecessarily sacrifice understandability and functional independence for DRY-ness. Certainly, if there are functions that are more complicated, it makes sense to encapsulate that as a class or method and re-use it. But you shouldn’t overdo it.

The Abstraction/Coupling Trade-off

Whenever we create an abstraction, we are creating coupling. Specifically, we have tied GregorianDateValidator and JulianDataValidator together with the DateValidator class.

Note that I’ve now made an assumption in my DateValidator class: namely that every Date I will validate is a Date expressed as a year, month, and day which can be expressed as ints. Looking at the code for DateValidator:

public abstract class DateValidator {
    public boolean isValidDate(int year, int month, int day) {
        return (isValidYear() && isMonthValid() && isDayValid());
    }
    
    private boolean isValidYear(int year) {
        return year != 0; //year 0 doesn't exist on Gregorian Calendar
    }
    
    private boolean isMonthValid(int month) {
        return 1 <= month && month <= 12;
    }
    
    private boolean isDayValid(int year, int month, int day) {
        return 1 <= day && day <= daysInMonth(year, month);
    }
    
    private int daysInMonth(int year, int month) {
        return switch (month) {
            case 1, 3, 5, 7, 8, 10, 12 -> 31;
            case 4, 6, 9, 11 -> 30;
            case 2 -> getDaysInFebruary(year);
            default -> throw new IllegalArgumentException("Error: invalid month" + month);
        };
    }
    
    private int getDaysInFebruary(int year) {
        if (isLeapYear(year)) {
            return 29;
        } else {
            return 28;
        }
    }
    
    protected abstract boolean isLeapYear(int year);
}

Notice just how many assumptions we are tying to the idea of validating a date:

  • A date is an int day, month, and year.
  • There are 12 months in a year
  • Month 1, 3, 5, 7, 8, 10, and 12 all have 31 days
  • Month 4, 6, 9, and 11 all have 30 days
  • Leap years only affect month 2, and whether month 2 has 29 days is only a function of the year, and no other data.

Now, in a given program I would write, such as a calendar program to keep track of upcoming events, these assumptions would likely be fine.

But what if, instead, this software were used for historical reasons. And now, I need to track dates using the Hebrew Calendar or Islamic Calendar, both of which are incompatible with these assumptions. For example, in both calendars, the number of days in a given month vary from year-to-year based on lunar phases.

Now, I have a problem. This abstraction, which seemingly good for being DRY, becomes a hindrance.

At this point, maybe you think, okay, let’s change DateValidator to WesternDateValidator, an abstraction of Julian and GregorianDateValidator, and then we can introduce HebrewDateValidator and IslamicDateValidator, and then bundle them all under an even more abstract DateValidator class whose only job is describing the interface of the method boolean isValidDate(int year, int month, int day).

Well, that could work…until you are dealing with the Mayan Calendar. For example, on the day I’m writing this (September 17, 2023), the current Mayan long count date is 13.0.10.16.2. The Mayan calendar subdivision of days and years is fundamentally different from the other three we have mentioned.

So…what’s the best solution?

At this point, I would simply create one DateValidation module for each Calendar I want to handle, and honestly not try to combine them. The second an abstraction becomes cumbersome, and you have to make changes that become increasingly difficult, it’s time to cut your losses and just separate things.

Instead, consider using Aggregation (a class has a member of another class) instead of Inheritance (a class is a subtype of another). We will discuss this more in design patterns, but the following video is helpful in explaining this:


YAGNI Principle

“You ain’t gonna need it”

The YAGNI Principle states that you should only add features to your code when required. The short version of this principle is “don’t try to future-proof your code!”

This was specifically a common problem in plan-driven software development (as opposed to agile). Because most major design decisions had to be made before implementation in a plan-driven approach. It was necessary to try to anticipate changes and develop the infrastructure to support those changes.

Because agile promotes add features iteratively, with an emphasis on refactoring often, it’s often better to wait until you know what new features you need before you start designing and implementing. A reason for this is that if we anticipate a feature will be needed in the future, we could be wrong! Now any design changes we have made, code and tests we’ve written, etc. are useless. The time spent on those features was wasted.

Additionally, over design of our software system can make it harder to understand, even if the software is theoretically easier to change. Remember, the first step to any software change is understanding the software. So avoiding over-design is just as important as avoiding under design!

“Such is the vastness of his genius that he can outwit even himself.” Stephen Erickson, Deadhouse Gates, Book 2 of the Malazan Book of the Fallen


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